
Pollywog Pond
Clip: Season 4 Episode 39 | 9m 14sVideo has Closed Captions
Meet a local puppeteer, video game developer and creator of RIPBS kid’s show Pollywog Pond
Visit Whooplah Studio—where the new Children’s show, Pollywog Pond, comes to life. And meet the big fish in the small pond—the program’s creator, Bill Culbertson. Culbertson is both puppeteer and video game developer. He has even been a GI Joe action figure. Learn how his artistic career took him from Disney and Sesame Street to a new address: Rhode Island PBS
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Rhode Island PBS Weekly is a local public television program presented by Rhode Island PBS

Pollywog Pond
Clip: Season 4 Episode 39 | 9m 14sVideo has Closed Captions
Visit Whooplah Studio—where the new Children’s show, Pollywog Pond, comes to life. And meet the big fish in the small pond—the program’s creator, Bill Culbertson. Culbertson is both puppeteer and video game developer. He has even been a GI Joe action figure. Learn how his artistic career took him from Disney and Sesame Street to a new address: Rhode Island PBS
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Learn Moreabout PBS online sponsorship♪ Hello there and welcome ♪ ♪ It's great to see you drop by ♪ - We were just talking about how lucky we all are to be such good friends.
- [Pamela] This cast of characters from the new Rhode Island PBS children's show "Polywog Pond" spring from the imagination of Bill Culbertson.
- Just like a river going downhill.
(roars) - [Pamela] Who says he sees himself as just a big kid.
- I like to think I'm an eight year old, so that was a good time.
A lot of things happening and you're kinda on the border to understanding adult things but you still want a foot back there.
- [Pamela] Culbertson path to programming for children started as a fine art student, earning a graduate degree in sculpture from Rhode Island School of Design.
- Just as I graduated, Hasbro was reintroducing G.I.
Joe, the three and three quarter inch one, and they were just starting to work on those sculptures and they needed a sculptor.
I applied for the job, got hired before the end of the interview and that's how it all started from there.
It was basically dumb luck.
- [Pamela] Not only did he begin sculpting the action figures for Rhode Island based toy company Hasbro, he actually became one.
His department was designing so many dolls, a new soldier in the series had to be farmed out to a freelance artist.
- It was supposed to be looking like Robert Redford, didn't look like him at all.
So they said, "Well, we've gotta redo it "and it's money to do that."
And then somebody said, this looks like Culbertson.
So they all came around and sat behind my desk and was like, What?
"Oh God, it is, it looks like him.
"What a waste of money."
So instead of redoing it, they just named him Wild Bill and I became the character.
- [Pamela] Wild Bill, as the doll was named, kept Culbertson busy as well as sculpting popular Hasbro toys like My Little Pony.
- We did ponies, Charmkins, boys Toys, girls Toys, pre-school.
I actually benefited because I couldn't sculpt any category.
- [Pamela] And that led to other make-believe worlds.
Culbertson decided to become a freelance artist, modeling toys for Disney and Nickelodeon.
- And I slowly built up a clientele.
I worked a lot with "Sesame Street", Jim Henson.
I learned how to do the puppet stuff, mainly with working with people at "Sesame Street".
Jim Henson would tell you how to work a puppet, it's not like this, it's you go forward.
When we talk, our top of our head doesn't go up and down, our jaw goes up and down.
So little things like that.
- What is it about being a puppeteer that intrigues you?
- I guess just that it's, you can make that thing come alive and it has a personality but you know how it's gonna react to somebody.
You know the, as soon as you put the puppet on, he's automatically doing something.
And I may not even be paying attention but he's still doing something.
- Did you ever think you'd be doing this as a career?
- No, 'cause I always thought I had to work and this is not work.
- [Pamela] But it does take creativity.
Culbertson began crafting his own puppets at home.
First sketching them out and then sculpting the animals of "Polywog Pond".
- This one's Berb, he's the big one with all the personality.
This is Derb, so they're in scale with each other.
Here's Waddle, the pink female.
- [Pamela] Culbertson transformed a spare room into his Hoopla Production Studio and had to learn a new skill to bring his crew to life.
- I started sewing and I didn't know how to sew, so I got my mom's old Singer sewing machine.
It only goes forward and backwards and through trial and error, ended up learning how to sew in the seams and all that stuff.
And sort of like in the movie "Alien" where there's all those mutations and stuff, I've got lots of mutations of these until we got to the ones that were just right.
So this is the third project and I told you it's the humanoid figure.
- [Pamela] As Culbertson was making creatures and developing his children's program, he started teaching computer generated 3D drawing at New England Tech for students learning to design video games.
- It's the human figure, you're gonna be accentuating the muscles, exaggerating them, kinda like a Marvel superhero type of thing.
Student came up and said, "Do you wanna make a game with your characters?"
Why didn't I think of that?
So we did, and in three months, we built the basic framework of Polywog Pond, the video game.
As soon as the puppet starts to move, we gotta move the tree with it.
- [Pamela] Polywog Pond immerses the puppets in a video game environment.
- So now the puppets, live puppets are in the game and it's a unique look, different than the other shows we've seen out there.
It's where it's supposed to be.
It's the world I wanted and it's all there.
- [Pamela] As an example of how his world works, I took a dip into Pollywog Pond.
- Hi, miss Pamela.
- Hi, Derb, it's good to see you.
Interacting with Culbertson's puppet, we said our lines in front of a green screen.
Everyone here at the park to pick up trash.
I see you have a trash bag too.
And after Bill edits our session, here's what the finished product looks like when the computer generated video game background is added.
Are you picking up litter today?
- Yes, I am.
I'm here with Berb, Wallow and Weep.
- We're a soft curriculum.
We're not doing A, B, C, one, two, three, we're doing social emotional skills which is critical in schools right now, especially after coming outta COVID.
A lot of kids didn't get, they've missed stuff, so they need to be caught up.
- [Pamela] Culbertson hopes "Pollywog Pond" will make a big splash with preschoolers and their parents by underscoring the message with original songs such as this one with the voice finalist, Michelle Brooks Thompson.
♪ I'm having a perfectly awful bad day.
♪ ♪ A terrible lousy sad day ♪ ♪ What's your name?
♪ - Derb.
♪ I'd like to get to know you ♪ - Greg Cooney is musical director for "Pollywog Pond".
♪ Say it again ♪ - Derb.
Our themes are just like, what's happening in your daily life?
It doesn't have to be a big complicated thing, just a simple little thing that happens.
- Never know, never know.
- [Pamela] Culbertson performs two of the puppets; Derb and Weep.
- Well, hello to you too.
- [Pamela] And two other puppeteers handle Berb and Waddle.
But since Culbertson writes the scripts, he says there's a bit of him in all the characters.
- Those are all me, it's different parts of my personality.
So when I watch the show, it's like, "Okay, what am I saying now?"
Oh, and how am I gonna react like that?
But they're all different, so it's like you take your personality and chop it up.
And I know I'm gonna be this way and I'm gonna be this way with this character.
And the puppeteers we have are fantastic.
They have been able to just absorb the personalities of them.
And now I watch and I go, "My God, it's real.
"It's over there.
"It's actually me.
"I know, wow."
It just blows my mind to see 'em.
- At the heart of your show, what do you want it to be for children?
- A safe place to go to, place they trust.
I can go watch this and be interested in what they're doing.
It's just like having friends.
They're there and maybe subliminally or somehow I'm learning from them.
- We knew you would make a great friend.
You had the right stuff.
You were kind, consider considerate and cared about others.
- But I think that's part of what we're after, is how do you be a nice person?
You know, just be a normal, nice person in society.
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